Alla inlägg under september 2008

Av ricardo rodriguez - 18 september 2008 07:06

t's been 2long weeks for vrs-rugby players and officials.

Our squad once again produced a nice training pass and game with just the same number of tries as a game under the week before have produced, and with a good attitude and shape.

On and on the team goes about the need for the quicker game and the more tries and the better this and the more exciting that and the closed game in the touch a side.

Thursday's game was exciting in the closeness of it all, but it yielded only six tries. One was a superbly-executed handling move in a confined space, the other a headstrong charge by one big bloke through some other big blokes. Not quite the sweeping end-to-end run-for-all Niklas would have us believe.

There were some fun offloads and handling moments, but not very much tryline action. Whenever the ball did get towards the tryline, the play inevitably slowed down.

Having personally coached at a relatively begginers level under those for 3 weeks now, I can honestly say that the balance between accelerating the game and keeping its structure has been struck perfectly.

There are more tries, as well as more room for rugby culture: we have ours rugby brunch twice a week and (C) Gustav Nyström has decide that we will have white shirts in our brunch! GREAT! and we will as well have more space for tactical variety.

the time will see that and our squad will be better...

se också...

Get involved?!

atte: ricardo ;-)

Av ricardo rodriguez - 11 september 2008 15:18

Rugby is one of the few ball games where the ball cannot be passed forwards.

That means a player moving towards the opposition's dead ball line must pass the ball to a team-mate either along or behind an imaginary line running at right angles to the side of the pitch.

The same principle applies even when players are not passing the ball.

If they fail to catch or pick up the ball cleanly and it travels forward off a hand or arm and hits the ground or another player, it is called a knock-on.

The same applies if a player is tackled and the ball goes forward.

If a player fumbles the ball but catches it before it has hit the ground or another player, it is not a knock-on.

When a knock-on occurs, the referee will stop play and award a scrum to the team which has not knocked on.

If the ball is thrown forward at a line-out, a scrum is awarded 15 metres in from the touchline.

If the referee decides a player has intentionally knocked on or thrown the ball forward, a penalty is awarded to the other team.

And if the referee decides the other team would have scored a try if the intentional knock-on had not taken place, a penalty try is awarded.

The one exception to the knock-on rule is the charge-down.

If a player charges down the ball as an opponent kicks it, it is not a knock-on, even if the ball travels forward.

Av ricardo rodriguez - 11 september 2008 14:35

Rugby union is played by two teams of 15 players.

Although the aim of the game is simple, there are many laws which make can make it hard for the new viewer to keep track of what is going on.


The aim of the game is very simple - use the ball to score more points than the other team.

You can run with the ball, kick it and pass it, but passing forwards is not allowed.

Rugby is a contact sport, so you can tackle an opponent in order to get the ball, as long as you stay within the rules.

There is a referee, aided by two touch judges (one on each side of the pitch), to decide how the rules should be applied during a game.

There are several ways to score points.

  • A try - five points are awarded for touching the ball down in your opponent's goal area.
  • A conversion - two points are added for a successful kick through the goalposts after a try
  • A goal kick - three points are awarded for a penalty kick or drop goal through the posts

If both teams score the same amount of points, or no points are scored, then the match is a draw. In some cases, extra time is played to decide who wins.


A game of rugby union has two periods of 40 minutes each. In international matches the referee will stop the clock for stoppages.

Between the two halves, there is a maximum 10-minute interval, after which both teams change ends.


Before the start of the match, the referee tosses a coin to decide which team will kick off the match.

The captain of the team that wins the toss gets to decide which end he wants to attack first, or whether his side or the opposition will kick off.

The game is started by a place kick or a drop kick from the middle of the halfway line.

The ball must travel forwards at least 10 metres from the kick-off. If it does not, the opposition get the choice of a scrum or line-out on the halfway line, with the advantage of the feed or throw.

If a penalty or drop goal is scored during the game, play is restarted with a drop kick from the halfway line. The team that has conceded the points takes the kick.

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